The Long Game

What's new

The game is live rather than finished. Two of us build it in the evenings, so things move under you, and this is where they get written down.

Newest at the top.

14 September 2026

Two things at the shop worth giving money to

There is a Causes shelf at the shop now, and it is the only counter in the game that hands you nothing back. Eighty a month, to either of two outfits.

LandSAR are the volunteers who come and get people off the hill. Give them a month and, if they ever do come for you, the callout costs your name half what it would have. You will still feel just as stupid about it.

Trail Running NZ put the volunteer crew on the tracks: the ones who cut the benches and replace the markers. A month to them puts the trail crew singlet on the shelf, in a green nobody else can buy, and it stays there for good once you have given it.

A month is a month, and it is up when it is up: nothing renews itself, you cannot pay twice in one, and the shelf tells you the day it runs out. Each one is worth a point to your name. It will not carry you up a board on its own, because a month of not going out anywhere costs you more of your name than a month of giving pays back.

Both have a badge on them, and neither will ever be worth a second on a hill.

14 September 2026

The hills are a skill now, and you can be winched off one

The routes have always been the biggest days in the game. From today they also ask something of you that a fast pair of legs cannot supply: backcountry, which is what the hills teach you by being in them.

Every route says what it earns. Jumbo–Holdsworth is worth 3 the first time you get round it, then 2, then 1. The Southern Crossing starts at 5 and the S–K at 10, both stepping down a point a trip. A day you turn round on still teaches you something. Your running total is on the FKT board, on each route's own page, and under your runner on the hub.

And a route you are not ready for ends with a helicopter. Go onto the Tararua tops with nothing behind you and the day can end at a hut or a trig with LandSAR winching you out: no time posted, nothing paid, and a knock to your Confidence and your Reputation that everybody hears about. Nobody dies out here. They get found, and they get a ride they would rather not talk about.

Nothing stops you going. The board will not refuse you, and it will not tell you which route is beyond you either. It carries one line saying that one of them is, and that is all. Turning round at the hut is still the careful call and still pays for itself. Walking onto the main range on your first morning is a decision, and now it is one with a cost.

Start on Jumbo. It asks nothing, and it is where the hills start teaching.

14 September 2026

New runners start at the bottom

Bradley signed up and was put straight into the Tops, the region's top group, three days later. That was never meant to happen, and it turned out not to be the ladder's fault.

The field was seeded too slow. Twenty-eight of the thirty-two local runners were weaker than somebody on their first morning, and the slowest of them could never have caught one however long they trained. There was also a gap in the middle of the region with nobody in it at all: you outgrew the runners below you around week six and then had nobody to chase until about week thirteen.

Every local runner has been stood up against a real career. The five standards now run from somebody at your own day-one level all the way to somebody at the top of the sport, with no hole in between, and the quickest of them is a runner a maxed-out career can still beat, but only just. A new runner now starts in the Valley, whichever class they pick, with the whole ladder above them.

⚠️ The local ground is held at faster times than it was. That is the same change seen from the other side, and it is deliberate. A local runner may only hold one piece of ground now, though, where they used to hold two, so the board is spread across a lot more people than it was and a good deal more of it is within reach of a runner a month or two in.

And your group now reads the whole runner, not just your training. Your division used to be decided by your seven qualities alone, so a season of racing counted for nothing towards it while a fortnight off the training counted for a great deal. Reputation counts too now. That is what ground, marks and race results pay you, and it quietly fades if you stop going out. Fitness is still most of it: racing hard for a season is worth a few places, not a division.

14 September 2026

The cabinet holds what you won

The cabinet was mostly a list of things you had not done. Seven badges, each with its name, the time it wants, where it is won and a paragraph about it, and on a runner holding two of them five of those rows were about days that had not happened.

It holds what you have won now, newest first, with a count of how many are still out there. Nothing has gone: what each route has on offer, what it wants, and your best on that ground are all on the route's own board and its record page, which is where you are standing when you can actually do something about it. An empty shelf points you there rather than reciting the seven.

Each badge on the shelf now says which route earned it, and the rows read as rows: the mark sits to the left of the name, and everything under it hangs where you are already reading.

14 September 2026

Reputation buys you a name

Reputation only ever did one thing: move you up the region board. Now it buys the thing everybody out there already has and you did not.

At 25 Reputation a nickname field opens on your account. Pick one, and from then on it sits between your first and last name everywhere your name appears: the region board, a race results sheet, the feed, even the notification that lands on your phone in the morning. Everybody reads it, so it goes past a check before it goes up, and you can change it once a fortnight.

Drop back under 25 and it comes off. It is not gone, though. It stays yours and it goes straight back on when you are back over the line, and your account tells you when you are close to the edge.

The locals are on exactly the same terms, which is the part that changed for them. Every runner out there has had a nickname baked in since the day they were made, and from now on they only wear it while they have the results to back it up. On a fresh region that is about five of the thirty-two. The rest have to go and earn it, same as you.

14 September 2026

The book stays open after you sign it

Leaving a note in a hut book or a ground log worked, and looked like it had not. The book shut the moment you pressed the button, taking the note you had just written down with it, so the only thing the game had to show you it had taken your words was hidden behind a summary line.

The book now stays open on the note you just left, marked just now, with the line underneath saying it is waiting on a read before it goes up on the board.

13 September 2026

The watch button works

Pressing watch on somebody in the region did nothing at all. Not slowly, not sometimes: the press never left your phone, so nobody was ever added and there was nothing to see. Fixed, and the two people in the world can follow each other again.

12 September 2026

Five screens, and a lot fewer words

Bradley, a day into playing it: everything was the same volume and competing for your attention. He was right, and it turned out to be two problems wearing one coat. Nothing on a screen was louder or quieter than anything else, and there was simply too much of it.

Every screen has three levels now. One headline that says what to do next, in a bigger size, above one filled button, and at most one of each per screen. Under that, the live state worth reading: your condition, your load, how you're going today, the race window, the kit you're short of. Under that, everything you look up rather than act on, folded into drawers that stay shut until you open them and that say what's in them on the front. A warning wears a as well as a colour, so you can find it by scanning rather than by reading.

The nav is five words: today, out, region, shop, account. It used to be nine plus the FAQ, which on a phone meant three or four of them lived behind a menu on every screen. out is the one question that used to be three doors, ground, routes and races, and the three boards carry a strip along the top so you can move between them.

Today and your runner are one screen. They were the two longest screens in the game and most of the second was the first one said again, the same level bar and the same division and the same purse drawn twice. The runner sheet is six drawers under the hub now: Your runner, Standing, Kit, Forecast, Work and the purse, History. The hub came out shorter than it was before it absorbed a whole screen. /game/runner still works and lands on the drawer.

The three boards lead with the decision. A name, what's standing on it, what it's worth, and then only the rows that bite today: today's conditions, the fuel, the kit, the retreat warning. Everything else, who found it, who the Regular is, the landmarks, the badges, the record, is behind a More about drawer. The compulsory kit list only shows when you're short of something, which is when it's the row that matters. Measured: the ground board went from about thirteen phone screens to under two.

The region opens with the people. It used to be a ladder thirty-three rows long on which the only way to tell a person from a simulated runner was that one of them carried a level. Now /game/region is the people first, one row each with a watch button on it, then what everybody you watch has been up to, then the four divisions with yours open and the rest folded. A person is marked wherever runners are listed.

And watching somebody finally tells you something. When a rival takes a piece of ground, sets a mark on a route or posts a race result, it lands in your feed, with both the person and the hill as links. It's still one way, they're still never told, and none of it ever buzzes your phone.

Living costs come off the wage. Money was piling up with nothing left to buy, because the shop is finite and the wage was unconditional. Rent, power and a supermarket shop now come off every morning before anything reaches the purse, so what you bank is the difference, and the jobs board prints all three figures for every job on it. Two lives pay nothing, because barely working and studying both mean living at home. There's no bankruptcy and no debt: a thin month is a squeeze.

The shop is a shelf at a time, and it opens on whatever you're short of. What you need, shoes, poles and shell, light, pack and water, fuel, physio, and a shelf for a look. The jobs board folds by band, with the life you're living open.

Two new things on the counter. A recovery session, which takes the tail off a heavy week and stops dead at the red zone, so it buys back the part that was always coming back and never a red zone you ran into. And a race singlet, in the same three colourways as the shoes, which does nothing at all: no seconds saved, none lost, and nothing will ever ask for one. It's the thing you buy because you want to look like that.

That second one is a rule loosened on purpose. The purse buys what money buys a runner in life, kit, entries, treatment, recovery, a look, and never what only training buys: fitness, a result, a start line somebody else earned, a name on the region board, or a mend for an injury you ran into with your eyes open. A strain and a real injury are still refused at any price, and an earned hat is still not for sale.

Your first week has a thread through it. Creation deals you a runner and folds the dresser underneath, four numbered steps instead of sixteen rows of arrows. The orientation page is six cards, a third of what it was, and one of them is about the other people, which it never mentioned. And for seven days the hub carries five things worth doing once, each linking to where it's done: finish a session, look at who else is here, get kitted for a mountain route, enter the free Wednesday race, sign a ground log. It pays nothing, it isn't a tutorial you have to clear, and then it takes itself away for good.

The FAQ is grouped the way the game is, today then out then region then shop then account, with a one-line answer at the top of every section and the jump list finally naming all nineteen of them. It's about a third shorter, because anything a screen now says for itself doesn't need three paragraphs here as well.

One for us rather than for you: an admin can hand the admin flag to somebody else from the screen for it, instead of somebody typing a command on the server.

11 September 2026

The teaser sits still on a phone

Two things the game did on a phone that it should not have. Scrolling the teaser made the footer at the bottom of the page slide up and down under your thumb, because it was pinned to the height of the screen and the height of the screen changes as the address bar comes and goes. It is not pinned to anything now. It sits under the page and stays there.

And the strip at the very top, the one with the clock and the battery in it, was showing whatever prose or artwork you had just scrolled past. That one was the scanlines: the faint lines drawn over everything to make it look like a CRT were pinned to the screen, and pinning something that size is what made the browser paint the page up behind the clock. They are drawn over the page instead now, which looks the same and does not do that. Fixed on the front of the site too.

The skip button clears the bar at the bottom of the screen while it is at it.

11 September 2026

Names lead somewhere

The feed has carried links for a while: a hill goes and you can tap the hill, tap whoever took it. Every other screen in the game named the same things and printed them flat.

The standings were the worst of it. Under a name it lists the ground they hold and it said "Skyline" with nowhere to go, on the one screen whose whole subject is who holds what. A rival's dossier was worse again, because it is the screen a feed link lands you on: ground held, the ground you have both run, every race on their record, and not one of them led anywhere.

They all do now. Where a name has a page behind it, the name is the way to it, and it looks the same wherever it turns up: the standings, a dossier, the career log, the two boards, the hub, the last race. Whoever holds a piece of ground or a route is a tap away on the board you are already reading.

Nothing else moved. A name with no page behind it is still just a name.

11 September 2026

You can see how everybody else is going

The ladder could tell you what a runner had been doing over a week and nothing at all about the state they were in today, so somebody deep in the red read exactly like somebody who had just come off a rest day.

Every row now carries the load they are carrying, with the red zone marked on it the way it is marked on your own, and how their body is reading today: Flying down to Wrecked. If something has gone wrong, the row says so before it says anything else.

What they have been doing is still there, under lately, because a quiet week and a wrecked morning are two different facts and one of them clears overnight.

You still cannot read their attributes. That is the same line as ever: you can see the shape somebody is in, not what they are made of.

10 September 2026

Closing an account, and what it does not do

The FAQ has said for a while that aiming something at a real person takes the account with it. Now there is a way to do it, and the same pass wrote down what it actually means, because closing an account and deleting one are not the same thing and the page said neither out loud.

Closing takes away the way in. You cannot log in, and the next time you try you are shown the reason somebody wrote, rather than being left to work out whether you have forgotten your password. Nothing goes: the runner, the record and everything you wrote are all still there, and it can be undone.

Deleting is the one that erases the lot, and that stays yours to do on your own account page rather than ours.

10 September 2026

What you write, and where the line is

The FAQ now says what happens to the things you write. Ground logs, hut books, the name you put on a teaser run, a piece of ground you send in: every one of them is read before it reaches anybody's board, and none of it had a public sentence anywhere saying what the standard was.

It is five short answers and it sits where you would look for it. What a log is for, what reads one before it goes up, where the line is, and what happens if you cross it. The short version: be as rude as you like about a hill, and none of it at another runner.

The section about your account and how to leave now has a jump link at the top of the page too. It arrived without one, which made the one thing somebody might want to check before signing up the one thing they had to already know was there.

10 September 2026

The link looks like the game now

Paste a link to the game somewhere and you get a proper card: the terminal, the line about what this is, and the address underneath. It used to unfurl as a small square of the app icon, which told somebody almost nothing, on the one link you would send if you wanted to show them.

10 September 2026

The doors are open

The game is open to anybody who wants a runner, so the bits of it that still said otherwise have gone.

The teaser used to end by offering to tell you when the real game opened. It was true when it was written and it is not now, so it points at the way in instead: play the ten minutes, then take on a runner of your own if you fancy it. There is still a list, and it is a list rather than a queue.

test has gone from the top of the screen. It was a workbench for the two of us building this, it played every race and every route straight through, and it would happily have shown you the ending of a race you had not run yet.

There is a contact form now, at the foot of every page. The FAQ has been promising that somebody would go and have a look since the site went up, and there was nowhere to say anything: no address, no form, nothing. Tell us what happened, what you expected, and roughly when, and we will.

The FAQ also answers what we hold about you and how you leave, which it never did. Retiring a runner keeps their record and deleting one does not; deleting the account takes the lot, straight away, and we cannot put it back.

The way in is guarded now. Get your password wrong five times and the login sits you down for five minutes, and the reset mail will only go to the same address a few times an hour. Neither is something you will meet by fumbling, and both exist so that nobody else can meet them on your behalf.

None of this changes a thing about your runner.

9 September 2026

A record says what has been run, not what is meant to be

The three record pages, one for a piece of ground, one for a route and one for a race, each printed a par: the time the hill is supposed to take. Under your own best they added how far off the standing time you were. Both are gone.

A record is what people have actually posted on that line. Whose name is on it and their time is one row up, so if you want the gap you can do the sum, and what the ground is capable of is something you find out by going up it. The weekly email says the same about new ground: the distance and the climb, and nothing about what it ought to take.

What survives is the gap to a person. When somebody beats you on a hill, or you run a new best on ground somebody else holds, the feed still says by how much, because that is a rival and not a bar.

9 September 2026

Put it on your Home Screen

The game installs. It gets its own tile, drawn as your runner, and it opens without a browser around it. On an iPhone that is also the only way it can reach you at all: Safari will not let a website notify you until the thing is on your Home Screen, so until you have done it a session finishing or a piece of ground going waits in the feed until you next look.

Nothing ever said so, except one grey line in Account that only appeared to browsers that already could not do it.

Your first morning says it now, /game keeps one quiet line about it until you have got round to it, and Account carries it properly. On Android and on the desktop there is a button that does it in one tap. Once you are installed the same block turns into the switch that was the point of it: turn the pings on.

It has nothing to say once you are running from the tile with notifications on, and the line on /game has a "not now" that sticks.

9 September 2026

The feed is somewhere to go now

"Tessa "Two Days" Faulding went up Skyline in 56:50. You're second there now." Two things worth looking at in one sentence, and neither of them went anywhere.

Names in the feed are links now. A hill goes to its record, so you can see the ten quickest on it and every time it has changed hands. A runner goes to their dossier, so you can see who has just turned up and taken something off you. It works everywhere a name is printed: ground and FKT routes, the runner who beat you into the finish, whoever else was out on the same line today, and every one of them on /game and in the full career log alike.

A race name is a link too, and races have a record page of their own now: the course record, the ten quickest on it, and every running of it with your own result on the day. It is at /game/races/<race>, linked from the calendar, from the medal drawer and from the feed. A race that has left the calendar keeps its page, so a medal from one still leads somewhere.

And it fixes the feed you already have. Every line written before today has had its links put back, so the whole career log is a door and not just the part of it from here on.

7 September 2026

The training board stopped telling you what time it is

A session goes on the board when your runner wakes up, and it is run whenever you press go. Three of them were named as though somebody already knew which hour that would be, and the heat drill was the worst of it: a report landing at nine in the morning saying you had been out in the midday sun.

The hour was never the card's to know, so it no longer claims one.

Sessions you have already run keep the name they were run under, because that is what they were called at the time.

4 September 2026

Nobody wakes up while they are still out there

The S–K runs from one dawn to the next, and the morning it crossed used to arrive as though you had been asleep for it: a wake-up ping telling you what a good day it was for a run, and a fresh training session put on the board under a runner who was somewhere on the Dress Circle.

The day still turns over, because it is a new day. What no longer happens is the waking up.

4 September 2026

A long day out now knows what time it is

Two things on the mountain routes, and the Tararua S–K in particular.

Nothing about the route, the time you post or what it costs you has changed.

3 September 2026

Arriving late, and why it is a good time to

Six changes landed together this week, and they are one change. If you are new, they are the reason the region is worth joining now rather than six months ago. If you have been here since the start, they are the reason there is still something to go and get.

None of it pays a currency and none of it is for sale. It is a region that moves, which is the only honest answer to arriving after everybody else.

3 September 2026

Going on holiday

You can go away now. Book a holiday on your account screen: pick the day it starts and how long, and your runner goes with you instead of quietly falling apart while you are up a hill with no signal.

3 September 2026

The season is the actual season

The competitive year is the real one. Summer, autumn, winter and spring, on the real New Zealand calendar: 1 December, 1 March, 1 June and 1 September. There is no second calendar to learn, and every screen that shows a division now says how many days are left.

3 September 2026

The region is cut into four

Everybody in Wellington, you and the whole local field, is now ranked on ability and sorted into four divisions: Tops, Ridge, Bush and Valley. You are not asked to opt in and you cannot pick one.

3 September 2026

A bigger region, with a sharp end to it

The Wellington field has doubled, from fourteen runners to thirty-two, and it no longer stops where it used to.

3 September 2026

Standing still costs something now

Fitness has always drifted when you stop training. It used to slow down the longer you were gone, so the second half of a month away was nearly free. It does not slow down any more, and there is one free day rather than two.

Nothing falls below the runner you started as. Three months of nothing takes you all the way back to that block and no further, so there is always a career there to build again.

3 September 2026

Regulars, and a best of your own

Two things for anybody who is not the fastest runner in the region, which on ground held for months is nearly everybody.

3 September 2026

This page

Everything below was already true. Until now the only way to find out was to notice that something had moved.

It is linked from the footer of every page, including from inside the game, and it reaches back to the first thing anybody could play.

3 September 2026

Reputation fades, and a long day out finally pays

Your name now moves in both directions.

2 September 2026

The day ends where the day ends

1 September 2026

Taking ground says what it won

Taking a piece of ground off somebody used to be a line in the feed and nothing else.

27 August 2026

The screen keeps up with the world

Leave the app open overnight and the world moved on without telling the page. The session resolved, the day rolled over, the wake ping landed, and the board in front of you still said Wednesday.

It refreshes itself now when something happens to your runner. It does not interrupt anything you are reading, and it does not touch a form you are typing into.

20 August 2026

A world with other people in it

The largest single batch so far, aimed at a world that feels inhabited rather than a loop that asks for more of your day. Nothing here added a notification.

20 August 2026

The places, drawn

Every race and every route now shows you where you are.

Fifty-six new pictures, one per place on each course, drawn as terminal half blocks in the same phosphor the rest of the game is in. Khandallah Park in the dark at six, the Skyline in the wind, the turbine, the Tip Track, the velodrome. They arrive with the prose, a row at a time, so a place turns up as you reach it.

19 August 2026

The wind farm, the kit, and the purse

16 August 2026

The hub answers one question

Opening the game gave you every fact and no answer.

13 August 2026

The board is real hills now

The biggest change to the game's shape since the world opened.

6 August 2026

Read your race back

3 August 2026

Numbers you could not read

2 August 2026

Your runner on your home screen

1 August 2026

Everyone on the same clock

Races come in two kinds now.

31 July 2026

Race day owns the day

30 July 2026

Mountains, bad days, and a beginner's week

28 July 2026

Money, mountains, and five classes

27 July 2026

The world stops rewarding you for leaving

A fortnight of work that turned the daily loop into a life.

22 July 2026

The runner you can see

Your runner is drawn on screen, out of Unicode quadrant glyphs on a monospace grid, so the whole thing is still selectable text.

Build, skin, and six parts that each carry a shape and a colour. Around them a scene that comes off the world rather than off a menu: the route scrolling past, the weather, the light, the desk at work, the way they move when they are carrying an injury.

20 July 2026

The world runs whether you open it or not

The change that made it a game you live with rather than a page you visit.

19 July 2026

A world, and a runner in it

The first version anybody could sign up to and live in.

17 July 2026

The Western States teaser

The first thing anybody could play. One hundred miles of Western States as a branching scenario with thirteen endings, typed out a character at a time on a green phosphor terminal.

The stats that decide which way it goes are hidden, and no choice in it rolls a die. Everyone in the field is a parody of somebody you might recognise. It takes about ten minutes and it is the whole reason the rest of this exists.

play the teaser Ten minutes of Western States, and thirteen ways it can end. sign up The clock starts when you do.
© 2026 The Long Game · made in Wellington, NZ · what's new · contact

A mashup from Molehill and TRNZ.